Sumeet Patwa is a self-taught digital and traditional artist with over five years of experience across game development, design, and visualization. His creative journey began in graphic design before evolving into 3D art, where he found his passion for character creation and digital sculpting.
Working in the gaming outsourcing industry, he has contributed to projects including character work for SMITE and asset creation for Gameloft’s Disney Dreamlight Valley. Alongside game development, he has also worked in architectural visualization, crafting detailed environments and photorealistic renders.
Driven by curiosity and storytelling, Sumeet combines traditional artistic sensibilities with modern digital tools to create compelling characters and worlds. His work focuses on character design, visual development, and immersive digital art for games and interactive media.
Feb 20, 2024
The Shaman. I created this as a demonstration for my new class on creating game characters https://www.characterclass.com/cafg Based on the...
Aug 28, 2023
I had the oppurtunity of creating a model of the character Rachel, portrayed by Gal Gadot in the film "Heart of Stone," for the opening tit...
Aug 15, 2023
Dante the Dragon Hunter Designed and modeled with Zbrush and Blender The first of the characters from a short story and world I've been ima...